Realms of Karmyth

Fantasy Social Class

Step 1. Determine Social Class: The social class of the character, determines their place in society. And in general how they grew up, and what skills they might possess because of it. Social Class is not a Feat, but like Wealth it can be bought in ranks. In most games, social class may be nothing more than a background element. It costs 1 point per rank, but you can take a 1 or 2 pt drawback for a lower social class.

Servant (2 pt. drawback) Servants are a very common under-class in society. They provide services, and have very little of their own. Usually working for someone, unless than can buy their own freedom. The servant class also includes entertainers, who have no home and wander the lands offering entertainment for return of services. Starting Money: 50 silver Starting Wealth bonus: +2

Peasant (1 pt drawback) The peasant class makes up the majority of the physical labor force, such as farmers. They provide goods and services, in return for a place to live from the local lord. Starting Money: 75 silver Starting Wealth Bonus: +4

Tradesman (Rank 0 / Cost 0) Are one step better to peasants, they are still the same. They just don’t owe their livelihood to a lord or some nobility. They own their own home, and have a small amount of wealth. Though it’s enough to get by. The burghers are probably the highest free-class of the commoner, they make things and form guilds. These are merchants, business owners, and craftsman. Without them commerce could not survive. Starting Money: 100 silver Starting Wealth Bonus: +6

Militant/Academic Class (Rank 1) The militia are the backbone of the soldiering force, they make up the soldiers, the watch, and low ranking mercenaries such as Sergeants. Without them we would not have the protection we need against our enemies. The academic class are composed of the learned individuals, they also make up the political forces of city like the mayor. This also includes the cleric and wizarding classes, and those that can use magic. Starting Money: 125 silver Starting Wealth Bonus: +8

Merchant/Land Owning Class (Rank 2) The land owning class makes up high ranking military, academic, burghers, and political officials, such as captains. And minor lord, ladies, sirs, and dames. Those that own large portions of land own small estates, servants, and houses. Starting Money: 150 silver Starting Wealth: +10

Nobility Class (Rank 3) The noble class makes up minor princes, barons, counts, and earls in medieval society. They usually own a large estate, a castle, or several manors, and have servants. Starting Money: 200 silver Starting Wealth: +12

Royalty Class (Rank 4) The royal class makes up the marquis, the dukes, royal prince & princess, and kings and queens of a medieval society. They own several estates, a castle or many homes, with tons of servants. Starting Money: 300 silver Starting Wealth: +14

Step 2. Determine Social Standing Social Standing is the next step, in some ways this takes the place of using the benefits of status or even recognition. Your standing will determine how popular, influential and noteable you are in medieval/fantasy society. Social Standing thus becomes the new aspect of the Benefit Feat. Some game masters might want to limit the social standing, based on the players professional skill rank.

Benefit (Social Standing Ranks) Insignificant (Rank 0) You are no one in particular, you are like all the others of your social class. Money Modifier: ~ Wealth Bonus Modifier: ~

Noteable (Rank 1) You are a noted figure in your social class, either because of skill or personal influence. Some GM’s might want to require a skill rank 5 or greater in your profession skill. Money Modifier: +1d20 silver Wealth Bonus Modifier: +2

Prominant (Rank 2) You are a prominant figure in society, because of not only your skill but because of personal influence. Some GM’s might want require a skill rank 8 or greater in your professional skill. Money Modifier: + (1d20×2) silver Wealth Bonus Modifier: +4

Influential (Rank 3) You are successful and prominant figure in society, noted for your skill, and influence in several areas of society. Some GM’s might want to require a skill rank of 11 or greater in your professional skill. Money Modifier: + (1d20×5) silver Wealth Bonus Modifier: +6

Very Influential (Rank 4) You are extremely successful, and a very prominant figure in society. Noted for skill, and influence. Some Gm’s might want to require a skill rank of 14 or greater in your profeesional skill. Money Modifier: + (1d20×10) silver Wealth Bonus Modifier: +8

Step 3. Professional Skill Modifiers Every 5 ranks in your professional skill modifiers your wealth bonus by +1. And if your using a monetary system, you gain an additional amount of money based on your professional skill rank (as seen in the chart below). 1-4 ranks = 1d20 silver 5-8 ranks = 1d20×2 silver 9-12 ranks = 1d20×5 silver 13-16 ranks = 1d20×10 silver

Step 4. Wealth Benefit Modifer Wealth Bonus: If you are using the Wealth Bonus optional rule, every rank in the Benefit (Wealth) Feat adds +3 bonus to the characters Wealth Bonus. With one final ruling that the Wealth Rank cannot be higher then the charactes power level.

Monetary System: If you are using the optional monetary system, every rank in the Benefit (Wealth) Feat adds a specific amount of money on the progression chart. Starting with 100 silver coins. You are still limited to having no more ranks in the Wealth Feat, than your characters power level.

Poor Drawback: For 1 pp this drawback will reduce your wealth bonus by -2, or reduce your starting money by 25%. For 2 pp’s this drawback will reduce your wealth bonus by -4, or reduce your starting money by 50%.

Alright i have addressed the monetary aspects of your social class and standing, however, what has not been addressed are noble titles. Which are factored by your Social class and Standing.

LandOwner Social Class Lord/Lady: 0 – 1 Sir/Dame: 2 – 3 Knight/Baronet: 4

Nobility Social Class Sir/Dame, Knight/Baronet: 0 Baron/Baroness: 1 Viscount/Viscountess: 2 Count/Countess: 3 Marquess/Marchioness: 4

Royalty Social Class Marquess/Marchioness: 0 Duke/Duchess: 1 Grand Duke/Duchess: 2 Prince/Princess: 3 King/Queen: 4

Definitions: Lord: Dame: Baronet: Baron: Viscount: Count: Marquess: Duke: Grand Duke: Prince: King:


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.